Walmart Wonderlab
Walmart Wonderlab Website
Project: Walmart Wonderlab is a COPPA compliant website that enables kids to digitally explore, test & play with the newest toys, and send a wishlist to their parents. The site is a hub for individual interactive toy demos that are also automatically modified for use on Walmart product pages to help parents make more informed purchase decisions.
Role: Directed toy demos interactivity, reviewed scripts, cuts and final project to ensure it is clear, fun and suitably pathed. Oversaw evolution of the product design for the website after the success of the initial proof of concept. Led design improvements and new features, partnered with the research team, managed and directed UI, UX, and motion designers.
Stats within the first year:
• 6.6M engaged views
• 2.7M engaged visits
• +23% increase in the likelihood of shopping at Walmart
Evolution of navigation, features, layout and design
The proof of concept began as a playlist of toy demos with the ability to navigate to next and last. We evolved the design to differentiate the toy interactivity from the navigation toy to toy interactivity. We tried a concept of a toy box, or a place where liked toys can be stored, and with user testing and research, broke this out into a clearer way to navigate to all toys or a wishlist. Features such as age gated shop, ,nudges, onboarding, wishlists, and featured supplier playlists were added. The visual design was evolved to brighten the frame to keep it happy, playful and clear and on brand with Walmart.
After extensive testing, we learned that users are more likely to engage when brought to a toy they can interact with quickly. It was helpful to give a bit of context, like a CTA of “Start Testing Toys” but long introductions resulted in more drop-offs and less engagement and less time spent. A user who interacts, even if they don’t like they toy and move on to another spends more time in the long run. Having a video at the start of the experience to show a fantastical place where kids are testing toys shows a purpose and get kids excited to participate.
users enter the experience either through the front door, where we tested various ways to set the scene and get kids to a toy, OR directly into a toy demo from an ad about that toy. Users can then navigate to other toys either through the random “next” button or through a directory of all toys. Each interactive toy demo is designed to allow for exploration and play, and kids can move on to test another toy at any time, giving them full control over what happens next.
Each toy is different and has different unique features. I worked with the scriptwriters to make sure that the interactivity flowed logically, that the button prompts were clear and made sense, and that overall provide a fun experience showing off the toy and its play patterns. Games can be made to give randomized results, surprise toys can really reflect the thrill of opening each hidden part, and play patterns in general show kids and adults alike how it is commonly played.